Monday, 19 December 2016

Digital Storyboard

INT. BEDROOM – MORNING

 











Sound Track 1 (dialogue) None.

Sound Track 2 (diegetic) None.

Sound Track 3 (non-diegetic) None.

Shot description: Extreme close-up of face. Holds for a few seconds then zooms out

Shot duration: 7 seconds

Editing transition to next shot: Straight cut



EXT. PARK – MORNING












Sound Track 1 (dialogue) None.

Sound Track 2 (diegetic) Ambient park sounds e.g. barking dogs

Sound Track 3 (non-diegetic) None.

Shot description: Mid shot of girl sitting on bench, camera moving around her

Shot duration: 3 seconds

Editing transition to next shot: Straight cut



EXT. BRIDGE – EVENING













Sound Track 1 (dialogue) None.

Sound Track 2 (diegetic) Running footsteps, flowing river

Sound Track 3 (non-diegetic) None.

Shot description: Long shot of river from bridge

Shot duration: 2 seconds

Editing transition to next shot: Straight cut



EXT. PARK - MORNING













Sound Track 1 (dialogue) None. 

Sound Track 2 (diegetic) Ambient park sounds e.g. barking dogs

Sound Track 3 (non-diegetic) None.

Shot description: Mid shot of girl sitting on bench, camera moving around her

Shot duration: 3 seconds

Editing transition to next shot: Straight cut



EXT. BRIDGE - EVENING













Sound Track 1 (dialogue) None.

Sound Track 2 (diegetic) Running footsteps getting louder, flowing river

Sound Track 3 (non-diegetic) None.

Shot description: Long shot of river from bridge

Shot duration: 2 seconds

Editing transition to next shot: Straight cut



EXT. PARK - MORNING













Sound Track 1 (dialogue) None.

Sound Track 2 (diegetic) Ambient park sounds e.g. barking dogs

Sound Track 3 (non-diegetic) None.

Shot description: Mid shot of girl sitting on bench, camera moving around her

Shot duration: 3 seconds



EXT. BRIDGE - EVENING













Sound Track 1 (dialogue) None.

Sound Track 2 (diegetic) Loud running footsteps, panting, flowing river

Sound Track 3 (non-diegetic) None.

Shot description: Close-up of feet running past

Shot duration: 1 seconds

Editing transition to next shot: Straight cut



EXT. WALL - EVENING

















Sound Track 1 (dialogue) Shouting, muffled crying

Sound Track 2 (diegetic) None. 

Sound Track 3 (non-diegetic) None.

Shot description: Close-up of girl’s face with hand over her mouth 

Shot duration: 2 seconds

Editing transition to next shot: Straight cut



INT. KITCHEN - EVENING

 











Sound Track 1 (dialogue) Muffled shouting “what do you think you’re doing?!” “you’re stupid!”

Sound Track 2 (diegetic) Kettle.

Sound Track 3 (non-diegetic) None.

Shot description: Mid-shot of girl sitting at table, slowly zooming in

Shot duration: 4 seconds

Editing transition to next shot: Straight cut


INT. KITCHEN - EVENING

 











Sound Track 1 (dialogue) Muffled shouting “what do you think you’re doing?!” “you’re stupid!” “why did you run?!”

Sound Track 2 (diegetic) Kettle.

Sound Track 3 (non-diegetic) None.

Shot description: Mid-shot of man on other side of table with angry body language. Slow zoom, out of focus.

Shot duration: 3 seconds

Editing transition to next shot: Straight cut


INT. KITCHEN – EVENING

 











Sound Track 1 (dialogue) Muffled shouting “what do you think you’re doing?!” “you’re stupid!” “why did you run?!”

Sound Track 2 (diegetic) Kettle (more high pitched).

Sound Track 3 (non-diegetic) None.

Shot description: Mid shot of girl sitting at table, slow zoom. Chair then fall back and camera follows.

Shot duration: 4 seconds

Editing transition to next shot: Straight cut


INT. BATHROOM – EVENING

 











Sound Track 1 (dialogue) None.

Sound Track 2 (diegetic) Water sloshing.

Sound Track 3 (non-diegetic) Ringing starts

Shot description: Match on action of girl falling and changes from falling backwards on chair to falling into bath. Bath has black water. Camera falls quickly as girl is submerged into a close-up of the water. Title of film will then appear and hold.

Shot duration: 4 seconds

Editing transition to next shot: Straight cut



INT. STAGE - MIDDAY


 













 














Sound Track 1 (dialogue) None.

Sound Track 2 (diegetic) None.

Sound Track 3 (non-diegetic) Muffled clapping

Shot description: Mid-shot from the front of the girl standing on stage. Camera moves around her gradually. Stops after a complete 180. Sound of muffled clapping as chairs are revealed.

Shot duration: 6 seconds

Editing transition to next shot: Straight cut



EXT. TUNNEL - EVENING

 














Sound Track 1 (dialogue) None.

Sound Track 2 (diegetic) Train, ambient.

Sound Track 3 (non-diegetic) Tension building music starts

Shot description: Long shot of girl in tunnel. Slow zoom into her. Dark.

Shot duration: 5 seconds

Editing transition to next shot: Straight cut



INT. BEDROOM - EVENING

 











Sound Track 1 (dialogue) None.

Sound Track 2 (diegetic) Door banging

Sound Track 3 (non-diegetic) Tension building music

Shot description: Match on action of girl from tunnel to door. Long shot. Camera zooms in as door bangs each time.

Shot duration: 5 seconds

Editing transition to next shot: Straight cut



EXT. BUS STOP – LATE AFTERNOON
































Sound Track 1 (dialogue) None.

Sound Track 2 (diegetic) None.

Sound Track 3 (non-diegetic) Tension building music.

Shot description: Girl still sitting at bus stop. Mid shot. Camera continues moving around her. As camera moves around her shots from previous scenes start to cycle faster and faster. 

Shot duration: 6 seconds

Editing transition to next shot: Straight cut



INT. DOCTORS – EVENING

 















Sound Track 1 (dialogue) repeating name, gets clearer as camera zooms out.

Sound Track 2 (diegetic) None.

Sound Track 3 (non-diegetic) None. 

Shot description: Extreme close-up of face. Holds for a few seconds and then slowly zooms out

Shot duration: 8 seconds

Editing transition to next shot: Straight cut to black

Sunday, 11 December 2016

The Name

Whilst coming up with the name for our film, we discussed what was typical of a film of the drama/thriller genre, finding that many of them had short titles, such as Se7en or Black Swan. We wanted the genre of our opening to be clear to the audience, so that they knew what to expect, and so we decided we should have a one-word title. We also thought that this was very bold and uncomplicated, making the film more intriguing.
Initially, we thought to name it after the events of the film, coming up with ideas such as 'Abuse' and 'Agression'. Despite fitting with the one-word theme, we decided that these sounded a little immature and too literal. Instead, as the opening metaphorically and literally revolves around our protaganist, we thought that it would make sense to name the film after her. However, we had not yet given her a name, and so began brainstorming ideas like 'Lucy' and 'Daisy'.
From the theme of flowers, we came up with 'Rose', liking it because it had connotations of beauty and romance, yet the physically appearance of a rose, as it has thorns, also gives it an association with danger and pain. As our main character is female, she also has connotations of beauty and fragility, however her condition and circumstances are very dangerous and damaging and so this was a perfect metaphor for her. 

Wednesday, 7 December 2016

Conventions and Iconography of Drama/Thrillers

Low-Key Lighting

Image result for low key lightingLow-Key lighting is a common feature of a drama/thriller as it creates a dramatic sense of danger and uncertainty, due to the audience being unable to fully see the character because only half of their face is visibly lit. This technique metaphorically shows the depth of a character as it implies that there is something hidden about their personality or past, leaving the audience unsettled and partially confused in a way that keeps them anticipating. 

Claustraphobia

Image result for panic room 2002
Claustraphobia is one of the more common fears, and so using it within a film is a near-certain way of unsettling a viewer and making them uncomfortable. This can be done using close-ups or further away shots that show the size of the space a character is in, for example, Panic Room (2002).


Realism and Emotional Depth

Empathy is a very effective way of making an audience become invested in a film; if a viewer can relate to or sympathise with a character, they will care more about their circumstances. As well as this, putting a character into a undesireable situation, such as them having an illness, also causes the audience to feel symapthy for them, making emotional depth of character a favourite feature of this genre.

Editing

Image result for bus hitting water inceptionEditing in drama/thrillers tends to be quick paced and a little disorientating, making any action of the scene more immersive. Cross-cutting can also be used to indicate simultaneous timelines and confused only enough to keep the audience on the edge of their seat.